![]() ![]() Heat ends after a few seconds, and it can never be replenished, but you can also end it early by executing a smash move that acts like a lesser version of the Rage Art. When in that heat state, you get slightly more attack power on your hits, and basic moves can apply chip damage to enemies that block. TEKKEN 8 PLANS FULLYou start each round with a full meter, and it can be activated at any time either through a button combination or certain moves that let you lunge at an opponent before activating it just at the point of a hit. The biggest is the Heat system, which is relatively deep as a whole. There are a few new mechanics being shown off in Tekke 8. The Assist and Easy Combo systems have also received tweaks, so players can customize which face buttons perform which move, and this remains a toggleable feature, making it possible for fighting game novices to be a bit competitive without getting absolutely wrecked from the get-go. The Rage mechanic is the same as before, but one critical change is that all of the fighters use the same command to execute it. The flow into combos is as refined as ever, every fighter has a bunch of distinct moves, and the overall speed of a match is relatively fast. The fighting mechanics use just about everything from Tekken 7 as its base, which makes for a great starting point. Jun is perhaps the only character that one might consider as "new," since the last time we saw her was in Tekken Tag Tournament 2, but she still plays relatively the same as she did in that game and Tekken 2. There are 16 fighters to choose from, and there's a good mix of fighters across just about every Tekken game released so far. Most feature a few breakable objects, and at least one features breakable walls that expand the fighting area. There are five stages to play, each one varied in detail and size. ![]() ![]() Now it's Tekken 8's turn, and we got some hands-on time with the Steam closed beta that was released a week after the PS5 iteration.Ĭompared to other closed betas, Tekken 8's is quite generous with content. Mortal Kombat 1 alleviated anyone's worry that the Kameo fighter system would dilute the gameplay, as it made the fighting feel deeper and more strategic while also showing that their network performance was rock solid. Street Fighter 6 showed off its flashy presentation, how well its Drive mechanics work, and solid network performance that carried over into the full game. Thus far, the results have been excellent. This year sees the release of the latest entries in three of the big fighting game franchises, and to keep the anticipation from waning, each one released at least one beta that acted as network tests and demos to show off new gameplay mechanics. ![]()
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